UE5: Master Material Creation for Environment Design & Props - Tutorial Course
Everything You Need to Know to Begin Creating & Using UE5 Standard Material Editor for Environments & Props...
If you are an environment artist, level designer, game developer or simply using UE5 to create worlds with you NEED to know how to create and use the Material Editor.
Materials are what you apply onto environments and props in UE5.
If you want the ground to look like concrete or pavement or dirt then you need to create a material for it.
If you want a metal oil barrel prop to look like an oil barrel, then you need to create a material for it.
Everything you see in the environment has a material applied on it.
When creating materials in UE5, you will need to set up a lot of different controls for ability to adjust color, normal map intensity, roughness and much, much more.
The key to great material is versatility, flexibility and ease of use. Most importantly when you or others use it, you can make it unique to the environment you are creating.
Mastering the Standard Material Editor
"UE5 Master Material Creation" tutorial course will show you how to create Master Materials for environments and props completely from scratch using the Standard UE5 Material Editor.
This tutorial course is not for Substrate Material Editor, which is next iteration from the Standard Material Editor.
This tutorial course is for those who are using UE4 or UE5 and want to continue using the Standard (Legacy) Material Editor to create Materials with. The Material Editor that has been around for years.
For many of you, the Standard Material Editor will still be the preferred way to author materials in UE5 as it has been proven to work for years. And of course it’s what you have to use in UE4.
Also, you do not have to use Substrate unless you're a transition to the later versions of UE5.
So this tutorial course is specifically for using the Standard Material Editor not Substrate.
"UE5 Master Material Creation" tutorial course includes everything you need to get started with creating Materials in UE4 and UE5 for environments and props.
What You Will Learn in This Course
ADD VIDEO
- Difference between Materials and Textures and how to use them both
- How to use Material Editor with ease
- How to create Materials without textures
- How to create Materials with textures
- How to create Material Instances so you can make changes in real-time
- How to control texture tiling, offset and rotation
- How to organize Material Editor and Material Instances
- How to increase or decrease Normal Map intensity
- How to control roughness
- How to adjust texture color
- How to brighten or darken a texture
- How to increase texture contrast
- How to blend between 2 different textures using masks
- How to desaturate or saturate a texture
- How to create emissive materials
- How to create materials with opacity
- How to create glass
- How to create decals
- How to use packed mask textures
- How to create texture switches to turn on or off parts of the Material
- How to create a Master Material with full controls with Material Instance
- And much more...
List of All Videos Included
The course includes 26 videos (5 hour and 07 min); each video is 1080p HD and mp4:
- 00. Introduction (06:23)
- 01. Project Setup (07:12)
- 02. Difference Between Textures vs Materials (09:27)
- 03. Material Editor Navigation (02:59)
- 04. Creating Your First Material Without Textures (17:41)
- 05. Applying Materials to Models/Surfaces (06:36)
- 06. Creating Your First Material With Textures (10:12)
- 07. Creating Material Instances (17:20)
- 08. Texture Tiling (10:45)
- 09. Texture Offset (06:47)
- 10. Texture Rotate (12:15)
- 11. Organizing Material Editor (07:10)
- 12. Normal Map Intensity (07:25)
- 13. Roughness Controls (08:18)
- 14. Texture Color Adjustment Controls (09:30)
- 15. Brighten or Darken Textures (05:55)
- 16. Desaturate or Saturate Textures (05:46)
- 17. Blending Textures with Lerp (12:11)
- 18. Static Switch Parameter (13:37)
- 19. Component Mask (10:56)
- 20. Creating Opacity (13:11)
- 21. Creating Glass (15:51)
- 22. Creating Emissive (14:12)
- 23. Creating Decals (12:51)
- 24. Creating Materials 'Use with Nanite' Support (07:20)
- 25. Creating a Master Material (55:02)