UE5: Fundamentals Vol.1 - Essential Beginner's Guide to Getting Started with Unreal Engine 5
The Only Tutorial Course You Need to Get Started to Create Environments Entirely in UE5
No prior UE5 engine knowledge or experience required:
- Learn UE5 as a complete beginner
- Only course you need to start creating environments w/UE5
- 3 Modules, 40 videos, 11+ hours
- Digital Download
Don't Mess Around to Find Out
The biggest beginner frustration with UE5 is the "magnitude" of the engine. It has so many tools, functions, parameters, editors and plugins. By the time you open the editor and ready to create, you are already overwhelmed by its complexity.
Beginner's install UE5, jump right into the editor to begin messing around with it and trying to figure out how to use it. After watching few tutorials start building something and it seems to work.
BUT THEN, get stuck creating. Problem comes up and something isn't working. And you don't know how to fix it because you don't know what the problem is – "something" is just not working.
Get frustrated and overwhelmed. It's not long before they abandon the project or quit learning UE5 altogether.
There is nothing worse than getting stuck and not knowing what to do next. This is the biggest point where UE5 and the projects are abandoned. Some come back in few days and try again. But many don't even start backup, they quit entirely.
The mistake was made when you began "messing around with UE5 and trying to figure out how to use it".
You CANNOT figure out or mess around with UE5. This ensures that you will not learn or use UE5 to create anything with.
UE5 is used in many different industries such as games, animation, film, tv, broadcast, simulations, architecture, automotive. Without any experience in development or creating with game engines you have no idea where to start and what to do next.
You need to learn UE5 in a very specific way. You need someone who has learned UE5 and taught it to other beginners.
You need a ROADMAP.
Begin Your Journey with UE5
Being completely new to UE5, you need to learn the fundamentals - the essentials of the engine.
Here is the best way to learn UE5 as a complete beginner:
- First: focus on the essentials of the engine, such as editor's interface, viewport navigation, using different viewport modes, project management, using the Content Browser, working with objects in the editor and creating very simple levels using Starter Content.
- Second: you need to learn how environments are constructed in UE5 and how to use existing assets in UE5 to create your own environments. This includes using Static Meshes (3d models) and how to work with Materials/Textures.Third: learn the Modeling Mode to create your own custom Static Meshes (3d models) to use, right inside the editor.
- Fourth: learn essentials of lighting and how to light exteriors and interiors with UE5.
- Fifth: learn how to use atmospheric effects such as fog, sky atmosphere, using particles, adding audio and how to use Post Process Volume to control visuals of your environment.
Once you are able to create your own environment following these steps, you will be in a strong position to take UE5 in any direction you want such as Landscapes, Blueprints, Custom Asset Creation, game development or many others.
Do not waste time trying to "mess around with UE5 and figure out how to use it" on your own.
I will teach you Unreal Engine 5 as a complete beginner with zero knowledge of the engine and without any prior experience. I will guide you through these 5 steps of learning UE5 in this "UE5 Fundamentals Vol.1" tutorial course.
"UE5 Fundamentals Vol.1" Tutorial Course
UE5 Fundamentals Vol.1 is the essentials roadmap for learning and using Unreal Engine 5 from scratch.
All 5 steps outlined earlier are shown in this tutorial course.
The tutorial course contains 3 modules:
- Module 1: you will learn the essentials of the engine, such as editor's interface, viewport navigation, using different viewport modes, project management, using the Content Browser, working with objects in the editor and creating very simple levels using Starter Content. (This is Step 1.)
- Module 2: you will learn how environments are constructed in UE5 and how to use existing assets in UE5 to create your own environments. This includes using Static Meshes (3d models) and how to work with Materials/Textures. We also extensively cover the Modeling Mode so you can begin creating your own custom Static Meshes (3d models) to use right inside the editor. (These are Steps 2 and 3.)
- Module 3: you will learn the essentials of lighting and how to light exteriors and interiors with UE5. We cover all different light types and how to use them correctly. You will also learn how to use atmospheric effects such as fog, sky atmosphere, using particles, adding audio and how to use Post Process Volume to control visuals of your environment. (These are Steps 2 and 3.)
You can download this tutorial course right now straight to your computer. Watch all the tutorials on your own without having to sign up or subscribe to anything.
You keep all the videos, watch them on your own time and re-watch them when you need it at your own pace.
By the end of this tutorial course you will know everything you need to move beyond being a complete beginner so you can start creating. You will overcome the biggest block - being a beginner with UE5.
UE5: Fundamentals Vol.1 - What You Will Learn
- How to download and install UE5 in less than 5 minutes
- Learn how to create your first project and launch the editor
- Master viewport navigation and all the shortcuts in 15 minutes
- All important viewport modes you need to know to get started
- Quickly learn how to use Content Browser and find any asset quickly
- 5 ways to play test your level in-editor
- Everything you need to know about how to work with objects or actors in UE5 to create with
- Why and how you should insert a player start into every level
- Learn to recreate UE5 map template from scratch so you know exactly what actors you need to insert and use in nearly every level you create
- How to disable and control the annoying Auto-Exposure or Eye Adaptation that happens in every environment by default
- Avoid this biggest beginner mistake in creating your environments to incorrect proportion by making them either too big or too small
- Learn to create any environments to correct scale every time
- Correct unit measurements for beginner architecture proportions and dimensions to start with
- What are Static Meshes and how to use them correctly inside your levels
- How to use Static Meshes to create your first environment from scratch
- Learn the difference between using textures and materials in UE5
- How to use Materials to texture your environments
- Deep dive into UE5’s Modeling Mode and learn to create your own custom modular Static Meshes to use
- Learn all the modeling tools and techniques using UE5 Modeling Mode
- Learn how to UV your Static Meshes using the UE5 Modeling Mode
- We will create a 6 piece modular environment set using the Modeling Mode
- How to create your own environment with the custom Static Meshes you created using the Modeling Mode
- Learn the fundamentals of Lumen lighting in UE5
- Learn how to light exterior environments
- Learn how to light interior environments
- How to work with Post Process Volume and change the overall look and visuals of your entire environment
- How to use Sky Atmosphere to change the atmosphere of your world
- How to use Sky Atmosphere to create night, overcast sky and other planet worlds
- How to use Exponential Height Fog to add additional level of fog
- How to use Sound in your environments
- How to take screenshots in UE5
- and much more...
List of All Videos Included
Module 1 includes 13 videos (2 hour and 25 min); each video is 1080p HD and mp4:
- 00. Introduction to Module 1 (04:36)
- 01. How to Download and Install UE5 (04:52)
- 02. Creating Your First Project and Launching the Editor (09:31)
- 03. Managing UE5 Projects (10:44)
- 04. Interface Overview (12:28)
- 05. How to Start, Save and Open Levels (09:16)
- 06. Viewport Navigation (15:50)
- 07. Viewport Mode Options (07:38)
- 08. Working with Objects/Actors in the Editor (20:46)
- 09. Using the Content Browser (13:42)
- 10. Play Testing Inside the Editor (09:56)
- 11. Exercise: Recreate the Default Level (16:01)
- 12. Controlling Auto-Exposure (Eye Adaptation) (09:42)
Module 2 includes 15 videos (6 hours); each video is 1080p HD and mp4:
- 00. Introduction to Module 2 (07:22)
- 01. Character Scale and Judging Proportions (12:33)
- 02. Architecture Scale and Dimensions (08:15)
- 03. Static Meshes Overview (12:00)
- 04. Using Static Meshes to Create Environments (58:28)
- 05. Difference Between Textures and Materials (04:28)
- 06. Working with Materials in Your Environment (20:21)
- 07. Modeling Mode: Beginner Basics and Shapes (23:01)
- 08. Modeling Mode: Create (39:30)
- 09. Modeling Mode: Poly/Tri Modeling Tools (44:26)
- 10. Modeling Mode: Polygroups (17:02)
- 11. Modeling Mode: Materials and UVs (26:47)
- 12. Modeling Mode: Modeling Custom Assets (50:56)
- 13. Modeling Mode: UVing Custom Assets (12:53)
- 14. Modeling Mode: Creating the Environment Using Custom Assets (22:28)
Module 3 includes 12 videos (3 hours and 12 min); each video is 1080p HD and mp4:
- 00. Introduction to Module 3 (04:10)
- 01. Lighting Overview (07:26)
- 02. Exterior Lighting (27:59)
- 03. Interior Lighting (20:35)
- 04. Lighting Exercise (33:28)
- 05. Sky Atmosphere (21:48)
- 06. Exponential Height Fog (13:40)
- 07. Post Process Volume (29:47)
- 08. Using Particle Effects (05:46)
- 09. Using Sounds (12:00)
- 10. Using Blueprints (06:43)
- 11. Taking High-Res Screenshots (09:01)